Even then, these options aren’t guaranteed to work. The only time it’s worth trying to ‘Override’ application settings is when a game lacks its own AA options. You can try the ‘Enhance application setting’ option, but don’t expect miracles. If a game has its own antialiasing options, then they will definitely do a better job than those in NVCP. No harm in leaving it on on the off-chance it may help.Īntialiasing - Mode/Setting: Best left off in almost all circumstances. Only affects older games with MSAA and CSAA. Helps thin objects blend against contrasting backgrounds. Impressive.Īntialiasing - Gamma correction: Largely outdated. Look closely enough, and you you can just about see the entire string of the archer’s bow too. Some people complain that FXAA blurs the image too much, so it’s best switched on on a by-game basis.Īdd some FXAA, and the jaggies are all but gone. It rarely works in modern games, but can look good in older games, particularly when combined with DSR. We can help you get started though.Īntialiasing - FXAA: Provides a layer of smoothing over the the top of other AA methods, reducing the visibility of jaggies at the cost of blurring. The compatibility of these AA options varies greatly from game to game, so to an extent it’s a case of just trying them out for yourself. Do they all work for all games? Can you switch them all on at the same time to turn your games into a veritable hotpot of velvety antialiasing? There are so many antialiasing options in the 3D Settings list that they can be overwhelming. We leave this at the default 33% in Global Settings, but you can tweak it on a by-game basis - lower will roughen edges, higher will blur the image. The 'DSR - Smoothness' option affects how much blur is applied to the image, offsetting any artifacting that may occur as a result of the forcefully downsampled resolution. The performance hit in this case was considerable however, knocking down the framerate from 75 to 30. Everything in the image - from the painting of the gorilla to the flower in front - pops much more. These two images above from Dishonored 2 show a clear difference in texture fidelity on a 1080p display between no DSR and 4x DSR (4k, in other words). By ticking the boxes in 'DSR - Factors', you unlock higher resolutions for your games (so 1.75x and 4x on a 1080p display will unlock 1440p and 4k resolutions respectively).Įnable DSR - Factors under 'Global Settings', then go to your in-game resolution menu and you’ll see the higher resolutions listed. DSRĭSR, or Dynamic Super Resolution, is one of the most ingenious tricks added to Nvidia’s Control Panel in recent years. So it’s best to compare the NVCP with in-game AF methods (if there are any), and decide for yourself which works best. NVCP’s anisotropic filtering can work better than in-game AF settings, but this isn’t guaranteed, and other times it’s of identical quality (The Witcher 3 and F.E.A.R being cases in point). Only use this if you believe that AF is having a negative impact on game performance. Looking at the list of NVCP’s 3D settings, you might also spot ‘Texture filtering - Anisotropic Sample Optimization’, which can improve performance when you have AF switched on at a small cost in filtering quality. With 16x AF, it retains its nice crunchy texture much further into the distance. With AF switched off, it’s just a few feet before the path’s textures become murky (marked by the red line). Look at the path in these two shots from The Witcher 3. This is ostensibly done to improve performance, but these days your average GPU should be able to handle 16x anisotropic filtering with little trade-off. It’s a bit like being short-sighted, but specifically for surfaces at angles. The less texture filtering you have, the shorter the distance at which textures become blurred. In first- and third-person games, you spend a lot of time looking at walls and floors at oblique angles, with the given surface stretching off into the distance. So if we don’t mention a particular option, just stick with its default settings. Many of the 3D settings in NVCP just don’t work universally enough or have a tangible enough impact to recommend. ‘Optimal power’ is a good balance between performance and power. It’s overkill, and bad for the longevity of your card. You may also be tempted to crank ‘Power management mode’ up to ‘maximum performance’, but this will make your GPU run loud and hot at its max clock speeds when gaming.
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